Bill Moore
AI Product Design · AI Systems Architecture · Conversational AI & Voice Agents · Prompt & Context Engineering · Production Pipelines · Agentic Systems · Interactive AI Experiences · AI Enablement & Workshops
Bill Moore designs and builds generative AI systems — and enables teams to build their own. Conversational agents, narrative engines, LLM-powered production pipelines, agentic interfaces. He leads projects end-to-end: concept, architecture, working system. Builder and enabler.
Eight years at BCG designing AI applications and media experiences for global clients. Twenty years in video, media production, and emerging technology before that. Building with generative AI and machine learning since 2020 — neural style transfer, diffusion models, fine-tuned language models, voice agents.
He writes about context engineering and agentic system design. He teaches AI systems workshops. He ships his own projects.
Work
GENE — Conversational AI at BCG
Bill designed the prompt architecture, personality, and voice for BCG's conversational AI agent — then produced and co-hosted 52 podcast episodes alongside it, referred to on-air as "BCG's AI Whisperer." Built on a 3-person team starting July 2023. Bill created the three-layer prompt system (context/conversation/suffix) that kept GENE coherent across two years of production, directed the engineering of the GENE|OM platform, and eventually took over development. GENE conducts live interviews at events including Davos, Cannes Lions (2024), and WIRED/Condé Nast. First non-human entity to win a Webby Award for Best Podcast Cohost (2024). Featured in Forbes (twice), BBC, and The Sunday Times.
Mural — AI Product Vision
Worked directly with Mural's CEO to define the vision for the future state of their SaaS collaboration platform. The problem: how does a visual collaboration tool evolve when AI agents can participate in the work, not just assist with it? Built a working prototype of a future-version agentic UI and produced a vision video to align the executive team around a product direction. Rapid prototyping from concept to clickable demo to cinematic presentation in eight days.
Deck-to-Video Production Pipeline
Bill designed and built a browser-based workflow automation tool that converts client presentation decks into rough video cuts through an eight-step automated pipeline: deck ingestion, creative brief extraction, script generation, storyboard generation, voiceover synthesis, timed animatic assembly, human review, and loop-back refinement. The human shows up at step 7 — the system handles the other six. From deck to rough cut in minutes. Used as the live demo centerpiece for Bill's AI Systems Design workshops.
Narrative AI Platform — Demo & Production Pipeline
Bill designed and built the interactive demo and full production pipeline for a venture-backed narrative AI platform. Sole creative technologist on the engagement. The demo is a voice-driven interactive fiction experience he built end-to-end: AI narrator with dynamic state control, voice conversations with AI characters, and a branching plotgraph engine. He also built the production pipeline that generates investor video assets — AI-generated visuals, voice synthesis, config-driven audio mixing, and automated editing handoff to Premiere Pro.
SUPERWORLD!
Bill designed and built an AI narrative game with a hidden director system. Claude acts as omniscient narrator who becomes any character the story needs. No mode switching, no player triggers — the narrative decides. Bill created every layer: game design, prompt architecture, visual design system (1-bit Macintosh aesthetic, ChicagoFLF font, Atkinson dithering), a custom nanoGPT model (10.85M parameters trained on 5M characters of game corpus), Flask backend, AI image generation pipeline, and ElevenLabs TTS integration.
AI Systems Training & Workshops
Independent Consulting · 2012–present
Bill builds AI systems and enables teams to build their own. Workshops are how many client engagements begin — he teaches teams how the technology works, they build working software during the session, and they discover both what's possible and what they need built next.
Hands-on curriculum for designers, strategists, and business operations teams — people who have never opened a terminal. Six modules covering APIs, SDKs, open source repos, Git, spec-driven development, agentic CLI tools (Claude Code, Cursor), systems architecture, and security and hosting. Participants leave with a working application and a mental model for how AI systems are designed.
Delivered to Portrait Media (co-led with Mickey McManus), BCG design teams, and client organizations across automotive, consumer goods, and government.
Experience
Regional Creative Director, BCG Design Studios
Eight years designing AI applications and media experiences for major global brands. Works in a small team building client-facing generative AI tools, interactive prototypes, and production pipelines. Operates as a hands-on creative technologist — designing the system, then building it.
Founded BCG's generative AI community in April 2022. Started as a 10-person Zoom workshop, grew into #creative-technology-club: 1,354 members across BCG Platinion, BCG Global, and TDA. Published internal guidance on AI-generated content for client deliverables.
Broadcast Producer, Brunnerworks
Directed and produced broadcast and digital video content across agency clients. Directed the award-winning Huffy 125th anniversary brand film and television spots (Silver ADDY Award, AAF Pittsburgh 2018) — the anniversary video convinced Huffy's incoming CMO to take the role. Supporting production team for 84 Lumber's Super Bowl LI commercial (2017), which generated 6 million web requests in its first hour.
Media Faculty, The Art Institutes
Taught cinematography, editing, and production courses in the Digital Media program.
Director and Senior Editor, Wrecking Crew Media
Directed and edited Spotlight on Design, a multi-episode video series for SAE International covering automotive engineering. Sold as subscription content. Directed and edited award-winning television spots and video content for Pittsburgh Penguins, Heinz, Pittsburgh Pirates, Pittsburgh Technology Council, and other regional and national brands. Five Telly Awards (2013–2014).
Thought Leadership
Speaking
- WVU AI in Marketing Conference — Keynote: "An Industry Perspective on AI and Marketing" (Apr 2026)
- Portrait Media / Bonin Bough AI Workshop — Co-led with Mickey McManus (Dec 2025)
- WVU John Chambers College of Business — Guest Lecturer (Nov 2025)
- Pitt Business Impact Conference on AI — Panel (Apr 2025)
- WVU AI in Marketing Conference — Keynote (Oct 2024)
- MXTopia, Highmark Health — Keynote (May 2024)
- University of Pittsburgh Gen AI Conference — Keynote: "Demystifying Generative AI in Business Innovation" (Mar 2024)
- AAF Pittsburgh Outlook 2024 — AI Roundtable, CMU Entertainment Technology Center (Jan 2024)
- Google Pittsburgh / Pittsburgh Business Times — Keynote: "Language Engines" (Dec 2023)
Writing
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Closing the Loop
The most important skill in AI-assisted work isn't prompting. It's measuring whether your changes actually help. Mar 2026.
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The Context Window Is the Whole Game
What three years of building with AI actually teaches. Mar 2026.
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Context Is Everything
Feb 2026.
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Rules & Tools
Two fundamentally different things you build in AI coding sessions. Feb 2026.
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Context Engineering: Designing Functional AI Agents
Jul 2025.
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From Tools to Systems: Foundations of Agentic System Design
The Warhol Factory metaphor. Workshop curriculum in article form. 2025.
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Language Engines
The Google Pittsburgh keynote, in full. Dec 2023.
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AI Disruption in Hollywood
How the rise of generative AI threatens Hollywood's creative monopoly. Nov 2023.
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Embeddings
With Bryan Goldstein. Writing about AI since Mar 2023.
Podcasts
52 conversations with an AI he built. At the end of every "Imagine This..." episode, Bill and GENE riff on the topic together — unscripted, collaborative, occasionally absurd.
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Imagine This...52 episodes. 4.9 stars. Webby Awards Honoree 2025. Apple Podcasts · Spotify
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Eye on AI, Ep. 20940-minute interview on building GENE from the inside. Apple Podcasts · Spotify
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Bernard Marr's Future of Business PodcastWith Paul Michelman on AI at BCG. YouTube
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GenAI on GenAI5 episodes, Dec 2023. GENE's podcast debut. Apple Podcasts
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"The So What from BCG" Crossover"A Bot in the C-Suite?" Mar 2024. Apple Podcasts
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Pod Bible"Imagine This: AI and Humans Defining the Next Decades." Pod Bible
Research & Open Source
First, Do No Harm
Bill's original research: when prompt engineering helps, hurts, and doesn't matter. Multi-model benchmark study across Claude, GPT-4o, GPT-5.2, Gemini, and Haiku. Experiment code, data, and full paper published on GitHub. Bill built Bench, a custom research instrument with three AI reviewers (Skeptic, Methodologist, Practitioner) who disagree with each other.
AI Coding Rules
12 rules that prevent AI coding disasters. Derived from 500+ hours of real production work. Works with Cursor, Claude Code, Windsurf, and GitHub Copilot. Includes auto-install script and rule files for every major AI coding tool.
Video
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WVU Lecture Recording
Full guest lecture for Michael Walsh's MBA class. Nov 2025.
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Creative Insights or Fantastical Hallucinations?
BCG YouTube. Exploring temperature parameters in generative AI. 65,000+ views. Sep 2024.
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Huffy 125th Anniversary
Silver ADDY Award (2018). Directed and edited at Brunnerworks.
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84 Lumber Super Bowl LI
6 million web requests in the first hour. Supporting production team at Brunnerworks.
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SAE "Spotlight on Design"
Multi-episode series. Directed and edited at Wrecking Crew Media.
Press
Awards
- Webby Award, Best Podcast Cohost — GENE was the first non-human entity to win in this category (2024)
- w3 Gold Award — "Imagine This..." podcast, excellence in podcast innovation and production (2025)
- Silver ADDY Award — Huffy 125th Anniversary brand film, Director/Editor, AAF Pittsburgh (2018)
- Telly Award Winner — Spotlight on Design, SAE International, Director/Editor (2014)
- Telly Award Winner — Pirate Parrot Takes the T, Port Authority, Director/Editor (2014)
- Telly Award Winner — I Can Beat This, UPMC Children's Hospital, Director/Editor (2013)
- Telly Award Winner — 3, 2, 1, Tango, Industrial Scientific Corporation, Director/Editor (2013)
- Telly Award Winner — Pittsburgh Penguins regional TV spot, Director/Editor (2013)
Early Studies & Explorations
Building with generative AI and machine learning since late 2019 — LLM fine-tuning, neural networks, early diffusion models, high-temperature language research, persistent AI systems. The earliest work here predates ChatGPT by three years.
Neural Art & Early Diffusion (2020–2022)
Photographs processed through neural networks and early diffusion models beginning in 2020. Work with neural style transfer, Disco Diffusion, and early generative tools. Named after the Richard Brautigan poem.
The Sorkinizer (Late 2019)
A GPT model fine-tuned on West Wing scripts that generates complete episodes in Aaron Sorkin's voice. Full episode — "We the People" by "Aiaron Sorkin" — published as a demo. Early exploration in style-specific language model training.
The Wave Distorter — High-Temperature Language Research
Bill's three-year research program exploring high-temperature language model output as a creative medium. "The least likely tokens are the most interesting ones because they're the ones the model was trained to suppress." He built a three-stage pipeline: base language models (GPT-2, nanoGPT) at temperature 1.5+ generate raw signal, a glitch formatter introduces Unicode corruption and multilingual injection, and Suno Bark TTS transmits the result as audio. Bill built a physical prototype from a vintage telephone handset connected to a Raspberry Pi. Demonstrated live at WVU. Produced an invented lexicon of words pulled from latent space.
Generative Video Studies (2022)
A series of studies combining generative audio and video models. OpenAI Jukebox generating music paired with BigGAN visuals. VQGAN "machine fever dreams." Stable Diffusion seed travel animation — a technique Bill developed independently for creating motion from incremental seed changes (2022).
STEF — Persistent AI Systems Research
Bill's ongoing research in making an LLM-based agent that persists across sessions, maintains identity, and operates autonomously. He built the full system: personality engineering that survives context window compaction, autonomous tool orchestration (Gmail API, iMessage, calendar, GitHub), scheduled operation via launchd, and memory architecture that accumulates knowledge across hundreds of sessions. 25+ shell scripts, Python tools, and monitoring infrastructure — all designed and built by Bill.
Elsewhere
- LinkedIn linkedin.com/in/billmoore-ixd
- Medium medium.com/@billmoore_92080
- Substack syntheticmedia.substack.com
- GitHub chickensintrees
- YouTube @LIVEFROMHYPERSPACE
- Sora @superworld
- SUPERWORLD! livefromhyper.space
Also
Art Institute of Pittsburgh, BS Digital Media (2007). Bicycled 3,600 miles across the United States in 91 days (2013). Pittsburgh, PA.